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API > API/Runtime > API/Runtime/ChaosVehiclesCore
| Name | FSimModuleTree |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SimModuleTree.h |
| Include Path | #include "SimModule/SimModuleTree.h" |
Syntax
class FSimModuleTree
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimModuleTree() |
SimModule/SimModuleTree.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSimModuleTree() |
SimModule/SimModuleTree.h |
Structs
| Name | Remarks |
|---|---|
| FSimModuleNode |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDeferredForcesModular & AccessDeferredForces() |
SimModule/SimModuleTree.h | ||
ISimulationModuleBase * AccessSimModule
(
int Index |
SimModule/SimModuleTree.h | ||
int AddNodeBelow
(
int AtIndex, |
SimModule/SimModuleTree.h | ||
int AddRoot
(
ISimulationModuleBase* SimModule |
SimModule/SimModuleTree.h | ||
void AppendTreeUpdates
(
const FSimTreeUpdates& TreeUpdates |
SimModule/SimModuleTree.h | ||
void DeleteNode
(
int AtIndex |
SimModule/SimModuleTree.h | ||
void GenerateReplicationStructure
(
Chaos::FModuleNetDataArray& NetData |
SimModule/SimModuleTree.h | ||
const TSet< int > & GetChildren
(
int Index |
SimModule/SimModuleTree.h | ||
const FDeferredForcesModular & GetDeferredForces() |
SimModule/SimModuleTree.h | ||
int GetLargestComponentIndex() |
SimModule/SimModuleTree.h | ||
FSimModuleNode & GetNode
(
int Index |
SimModule/SimModuleTree.h | ||
int GetNumNodes() |
SimModule/SimModuleTree.h | ||
int GetParent
(
int Index |
SimModule/SimModuleTree.h | ||
void GetRootNodes
(
TArray< int >& RootNodesOut |
SimModule/SimModuleTree.h | ||
FVehicleBlackboard * GetSimBlackboard() |
SimModule/SimModuleTree.h | ||
const ISimulationModuleBase * GetSimModule
(
int Index |
SimModule/SimModuleTree.h | ||
ESimTreeProcessingOrder GetSimTreeProcessingOrder() |
SimModule/SimModuleTree.h | ||
const TArray< FSimModuleNode > & GetSimulationModuleTree() |
SimModule/SimModuleTree.h | ||
const FVehicleState & GetVehicleState() |
SimModule/SimModuleTree.h | ||
int InsertNodeAbove
(
int AtIndex, |
SimModule/SimModuleTree.h | ||
void InterpolateState
(
const float LerpFactor, |
SimModule/SimModuleTree.h | ||
bool IsAnimationEnabled() |
SimModule/SimModuleTree.h | ||
bool IsEmpty() |
SimModule/SimModuleTree.h | ||
bool IsSimulationEnabled() |
SimModule/SimModuleTree.h | ||
bool IsValidNode
(
int Index |
SimModule/SimModuleTree.h | ||
FSimModuleNode * LocateNodeByType() |
SimModule/SimModuleTree.h | ||
int NumActiveNodes() |
SimModule/SimModuleTree.h | ||
void OnContactModification
(
FCollisionContactModifier& Modifier, |
SimModule/SimModuleTree.h | ||
void Reparent
(
int Index, |
SimModule/SimModuleTree.h | ||
void Reset() |
SimModule/SimModuleTree.h | ||
void SetAnimationEnabled
(
bool bInEnabled |
SimModule/SimModuleTree.h | ||
void SetNetState
(
Chaos::FModuleNetDataArray& ModuleDatas |
SimModule/SimModuleTree.h | ||
void SetSimState
(
const Chaos::FModuleNetDataArray& ModuleDatas |
SimModule/SimModuleTree.h | ||
void SetSimTreeProcessingOrder
(
ESimTreeProcessingOrder OrderIn |
SimModule/SimModuleTree.h | ||
void SetSimulationEnabled
(
bool bInEnabled |
SimModule/SimModuleTree.h | ||
void Simulate
(
float DeltaTime, |
SimModule/SimModuleTree.h | ||
void SimulateNode
(
float DeltaTime, |
SimModule/SimModuleTree.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DeleteNodesBelow
(
int NodeIdx |
SimModule/SimModuleTree.h | ||
int GetNextIndex() |
SimModule/SimModuleTree.h | ||
void OnContactModificationInternal
(
int NodeIndex, |
SimModule/SimModuleTree.h | ||
void SimulateNodeBFS
(
float DeltaTime, |
SimModule/SimModuleTree.h | ||
void UpdateClusterUnionTransformsIfRequired
(
IPhysicsProxyBase* PhysicsProxy, |
SimModule/SimModuleTree.h | ||
void UpdateModuleVelocites
(
IPhysicsProxyBase* PhysicsProxy, |
SimModule/SimModuleTree.h | ||
void UpdateVehicleState
(
Chaos::FPBDRigidParticleHandle* RootParticle |
SimModule/SimModuleTree.h |