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API > API/Runtime > API/Runtime/ChaosVehiclesCore
Input Controls - Clutch pedal, normalized value 0 to 1 expected Other Inputs - Outputs -
| Name | FClutchSimModule |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/ClutchModule.h |
| Include Path | #include "SimModule/ClutchModule.h" |
Syntax
class FClutchSimModule :
public Chaos::FTorqueSimModule ,
public Chaos::TSimModuleSettings< FClutchSettings > ,
public Chaos::TSimulationModuleTypeable< FClutchSimModule >
Inheritance Hierarchy
- TSimulationModuleTypeable → FTorqueSimModule → FClutchSimModule
- TSimModuleSettings → FClutchSimModule
- TSimulationModuleTypeable → FClutchSimModule
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClutchSimModule
(
const FClutchSettings& Settings |
SimModule/ClutchModule.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClutchValue | float | SimModule/ClutchModule.h |
Functions
Public
Overridden from ISimulationModuleBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FModuleNetData > GenerateNetData
(
const int32 NodeArrayIndex |
This is the replication datas | SimModule/ClutchModule.h | |
virtual const FString GetDebugName() |
Get the friendly name for this module, primarily for logging & debugging module tree | SimModule/ClutchModule.h | |
virtual bool GetDebugString
(
FString& StringOut |
Option to return debug text for drawing on the HUD in the Game Thread | SimModule/ClutchModule.h | |
virtual void Simulate
(
float DeltaTime, |
The main Simulation function that is called from the physics async callback thread | SimModule/ClutchModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName CHAOSTYPENAMERETRIVAL() |
SimModule/ClutchModule.h |