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A vehicle component that transmits torque from one source to another, i.e. from an engine or differential to wheels.
| Name | FChassisSimModule |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/ChassisModule.h |
| Include Path | #include "SimModule/ChassisModule.h" |
Syntax
class FChassisSimModule :
public Chaos::ISimulationModuleBase ,
public Chaos::TSimModuleSettings< FChassisSettings > ,
public Chaos::TSimulationModuleTypeable< FChassisSimModule >
Inheritance Hierarchy
- TSimModuleSettings → FChassisSimModule
- TSimulationModuleTypeable → FChassisSimModule
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChassisSimModule
(
const FChassisSettings& Settings |
SimModule/ChassisModule.h |
Functions
Public
Overridden from ISimulationModuleBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FModuleNetData > GenerateNetData
(
const int32 NodeArrayIndex |
This is the replication datas | SimModule/ChassisModule.h | |
virtual const FString GetDebugName() |
Get the friendly name for this module, primarily for logging & debugging module tree | SimModule/ChassisModule.h | |
virtual bool IsBehaviourType
(
eSimModuleTypeFlags InType |
Is Module of a specific behavioral data type | SimModule/ChassisModule.h | |
virtual void Simulate
(
float DeltaTime, |
The main Simulation function that is called from the physics async callback thread | SimModule/ChassisModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName CHAOSTYPENAMERETRIVAL() |
SimModule/ChassisModule.h |