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A vehicle component that transmits torque from one source to another, i.e. from an engine or differential to wheels.
| Name | FAxleSimModule |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/AxleModule.h |
| Include Path | #include "SimModule/AxleModule.h" |
Syntax
class FAxleSimModule :
public Chaos::FTorqueSimModule ,
public Chaos::TSimModuleSettings< FAxleSettings > ,
public Chaos::TSimulationModuleTypeable< FAxleSimModule >
Inheritance Hierarchy
- TSimulationModuleTypeable → FTorqueSimModule → FAxleSimModule
- TSimModuleSettings → FAxleSimModule
- TSimulationModuleTypeable → FAxleSimModule
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAxleSimModule
(
const FAxleSettings& Settings |
SimModule/AxleModule.h |
Functions
Public
Overridden from ISimulationModuleBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FString GetDebugName() |
Get the friendly name for this module, primarily for logging & debugging module tree | SimModule/AxleModule.h | |
virtual void Simulate
(
float DeltaTime, |
The main Simulation function that is called from the physics async callback thread | SimModule/AxleModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName CHAOSTYPENAMERETRIVAL() |
SimModule/AxleModule.h |