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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TRigidParticles
Deprecated API Used during serialization to avoid bumping the file version as we switch to aggregated strunctures like FRigidParticleCoreData. Note: Only serialized data is needed here and not all data is serialized so some elements in the aggregates are not represented.
| Name | FLegacyData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/RigidParticles.h |
| Include Path | #include "Chaos/RigidParticles.h" |
Syntax
struct FLegacyData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MCollisionGroup | TArrayCollectionArray< int32 > | Chaos/RigidParticles.h | ||
| MDisabled | TArrayCollectionArray< bool > | Chaos/RigidParticles.h | ||
| MObjectState | TArrayCollectionArray< EObjectStateType > | Chaos/RigidParticles.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyFromCoreData
(
const TArrayCollectionArray< FRigidParticleCoreData >& Source |
Chaos/RigidParticles.h | ||
void CopyToCoreData
(
TArrayCollectionArray< FRigidParticleCoreData >& Dest |
Chaos/RigidParticles.h |