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RigidParticle data that is commonly accessed together. This contains all properties accessed in the broadphase filtering (FSpatialAccelerationBroadPhase) NOTE: not a member class for easier natvis
| Name | FRigidParticleCoreData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/RigidParticles.h |
| Include Path | #include "Chaos/RigidParticles.h" |
Syntax
struct FRigidParticleCoreData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDisabled | bool | Chaos/RigidParticles.h | ||
| CollisionConstraintFlags | uint32 | Chaos/RigidParticles.h | ||
| CollisionGroup | int32 | Chaos/RigidParticles.h | ||
| ControlFlags | FRigidParticleControlFlags | Chaos/RigidParticles.h | ||
| ObjectState | EObjectStateType | Chaos/RigidParticles.h | ||
| PreObjectState | EObjectStateType | Chaos/RigidParticles.h | ||
| TransientFlags | FRigidParticleTransientFlags | Chaos/RigidParticles.h |