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| Name | TPBDGeometryCollectionParticleHandleImp |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandleFwd.h |
Syntax
template<typename T, int d, bool bPersistent>
class TPBDGeometryCollectionParticleHandleImp : public Chaos::TPBDRigidClusteredParticleHandleImp< T, d, bPersistent >
Inheritance Hierarchy
- TParticleHandleBase → TGeometryParticleHandleImp → TKinematicGeometryParticleHandleImp → TPBDRigidParticleHandleImp → TPBDRigidClusteredParticleHandleImp → TPBDGeometryCollectionParticleHandleImp
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Needed for serialization | Chaos/ParticleHandle.h | ||
TPBDGeometryCollectionParticleHandleImp
(
TSerializablePtr< TPBDGeometryCollectionParticles< T, d > > Particles, |
Chaos/ParticleHandle.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TSOAType | TPBDGeometryCollectionParticles< T, d > | Chaos/ParticleHandle.h | |
| TTransientHandle | TTransientPBDGeometryCollectionParticleHandle< T, d > | Chaos/ParticleHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TPBDGeometryCollectionParticleHandleImp< T, d, true > * Handle () |
Chaos/ParticleHandle.h | ||
TPBDGeometryCollectionParticleHandleImp< T, d, true > * Handle () |
Chaos/ParticleHandle.h | ||
TSerializablePtr< TPBDGeometryCollectionParticleHandleImp< T, d, bPersistent > > ToSerializable() |
Chaos/ParticleHandle.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TUniquePtr< TPBDGeometryCollectionParticleHandleImp< T, d, bPersistent > > CreateParticleHandle
(
TSerializablePtr< TPBDGeometryCollectionParticles< T, d > > InParticles, |
Chaos/ParticleHandle.h | ||
static EParticleType StaticType() |
Chaos/ParticleHandle.h |