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API > API/Runtime > API/Runtime/Chaos
| Name | TGeometryParticleHandles |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
Syntax
template<typename T, int d>
class TGeometryParticleHandles : public Chaos::TArrayCollection
Inheritance Hierarchy
- TArrayCollection → TGeometryParticleHandles
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TGeometryParticleHandles() |
Chaos/ParticleHandle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handles | TArrayCollectionArray< TUniquePtr< TGeometryParticleHandleImp< T, d, true > > > | Chaos/ParticleHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddHandles
(
int32 NumHandles |
Chaos/ParticleHandle.h | ||
void DestroyHandleSwap
(
TGeometryParticleHandle< T, d >* Handle |
Chaos/ParticleHandle.h | ||
const TUniquePtr< TGeometryParticleHandle< T, d > > & Handle
(
int32 Idx |
Chaos/ParticleHandle.h | ||
TUniquePtr< TGeometryParticleHandle< T, d > > & Handle
(
int32 Idx |
Chaos/ParticleHandle.h | ||
void Reset() |
Chaos/ParticleHandle.h | ||
void Serialize
(
FChaosArchive& Ar |
Chaos/ParticleHandle.h |