Navigation
Unreal Engine C++ API Reference > Runtime > Chaos > Field
Inheritance Hierarchy
- FFieldSystemMetaData
- FFieldSystemMetaDataCulling
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystem.h |
Include | #include "Field/FieldSystem.h" |
Syntax
class FFieldSystemMetaDataCulling : public FFieldSystemMetaData
Variables
Type | Name | Description | |
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bool | bCullingActive | |
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TArray< FFieldContextIndex > & | CullingIndices |
Constructors
Type | Name | Description | |
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FFieldSystemMetaDataCulling
(
TArray< FFieldContextIndex >& CullingIndicesIn |
Destructors
Type | Name | Description | |
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Overridden from FFieldSystemMetaData
Type | Name | Description | |
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FFieldSystemMetaData * | NewCopy () |
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EMetaType | Type () |