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Unreal Engine C++ API Reference > Runtime > Chaos > Field
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystem.h |
Include | #include "Field/FieldSystem.h" |
Syntax
struct FFieldExecutionDatas
Remarks
List of datas that will be stored during field evaluation to avoid reallocation
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FVector >[(uint8) EFieldCommandOutputType::NumOutputs] | FieldOutputs | Results for the target results |
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TArray< FFieldContextIndex >[(uint8) EFieldCommandResultType::NumResults] | IndexResults | Field index results |
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TArray< int32 >[(uint8) EFieldCommandResultType::NumResults] | IntegerResults | Field integer targets results |
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TArray< Chaos::FGeometryParticleHandle * >[(uint8) EFieldCommandHandlesType::NumHandles] | ParticleHandles | List of particles handles used during evaluation |
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TArray< FFieldContextIndex > | SampleIndices | Sample indices to be used to build the context |
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TArray< FVector > | SamplePositions | Sample positions to be used to build the context |
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TArray< float >[(uint8) EFieldCommandResultType::NumResults] | ScalarResults | Field scalar targets results |
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TArray< FVector >[(uint8) EFieldCommandResultType::NumResults] | VectorResults | Field vector targets results |