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API > API/Runtime > API/Runtime/Chaos
| Name | FShapeDirtyData |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h |
| Include Path | #include "Chaos/ParticleDirtyFlags.h" |
Syntax
class FShapeDirtyData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShapeDirtyData
(
int32 InShapeIdx |
Chaos/ParticleDirtyFlags.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Flags | FShapeDirtyFlags | Chaos/ParticleDirtyFlags.h | ||
| ShapeIdx | int32 | Chaos/ParticleDirtyFlags.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear
(
FDirtyPropertiesManager& Manager, |
Chaos/ParticleDirtyFlags.h | ||
FCollisionData const * FindCollisionData
(
const FDirtyPropertiesManager& Manager, |
|||
FMaterialData const * FindMaterials
(
const FDirtyPropertiesManager& Manager, |
|||
FCollisionData const & GetCollisionData
(
const FDirtyPropertiesManager& Manager, |
|||
FMaterialData const & GetMaterials
(
const FDirtyPropertiesManager& Manager, |
|||
int32 GetShapeIdx() |
Chaos/ParticleDirtyFlags.h | ||
bool HasCollisionData() |
|||
bool HasMaterials() |
|||
bool IsDirty() |
Chaos/ParticleDirtyFlags.h | ||
void SetFlags
(
FShapeDirtyFlags InFlags |
Chaos/ParticleDirtyFlags.h | ||
void SyncRemote
(
FDirtyPropertiesManager& Manager, |
Chaos/ParticleDirtyFlags.h |