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API > API/Runtime > API/Runtime/Chaos
| Name | FMaterialData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h |
| Include Path | #include "Chaos/ParticleDirtyFlags.h" |
Syntax
struct FMaterialData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialMaskMapMaterials | TArray< FMaterialHandle > | Chaos/ParticleDirtyFlags.h | ||
| MaterialMaskMaps | TArray< uint32 > | Chaos/ParticleDirtyFlags.h | ||
| MaterialMasks | TArray< FMaterialMaskHandle > | Chaos/ParticleDirtyFlags.h | ||
| Materials | TArray< FMaterialHandle > | Chaos/ParticleDirtyFlags.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Serialize
(
FChaosArchive& Ar |
Chaos/ParticleDirtyFlags.h |