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| Name | FDirtyPropertiesManager |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h |
| Include Path | #include "Chaos/ParticleDirtyFlags.h" |
Syntax
class FDirtyPropertiesManager
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers | | --- | --- | --- | --- | --- |Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TDirtyElementPool< T > & GetChaosPropertyPool () |
Chaos/ParticleDirtyFlags.h | ||
const TDirtyElementPool< T > & GetChaosPropertyPool () |
Chaos/ParticleDirtyFlags.h | ||
TDirtyElementPool< T > & GetShapePool () |
Chaos/ParticleDirtyFlags.h | ||
const TDirtyElementPool< T > & GetShapePool () |
Chaos/ParticleDirtyFlags.h | ||
void PrepareBuckets
(
const FDirtyProxiesBucketInfo& DirtyProxiesBucketInfo |
Chaos/ParticleDirtyFlags.h | ||
void SetNumShapes
(
int32 NumShapes |
Chaos/ParticleDirtyFlags.h |