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| Name | FSerializedMultiPhysicsState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serialization/SerializedMultiPhysicsState.h |
| Include Path | #include "Chaos/Serialization/SerializedMultiPhysicsState.h" |
Syntax
struct FSerializedMultiPhysicsState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/Serialization/SerializedMultiPhysicsState.h | |||
FSerializedMultiPhysicsState
(
ESerializedDataContext DataContext |
Chaos/Serialization/SerializedMultiPhysicsState.h |
Structs
| Name | Remarks |
|---|---|
| FDataEntryTag | |
| FHeader |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentReadElementIndex | int32 | Chaos/Serialization/SerializedMultiPhysicsState.h | ||
| Header | FHeader | Chaos/Serialization/SerializedMultiPhysicsState.h | ||
| MigratedStateAsBytes | FSerializedDataBuffer | Chaos/Serialization/SerializedMultiPhysicsState.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendDataFromElement
(
ElementType& InElement |
Chaos/Serialization/SerializedMultiPhysicsState.h | ||
void ApplyDataToElement
(
ElementType& InElement |
Chaos/Serialization/SerializedMultiPhysicsState.h | ||
const FHeader & GetHeader() |
Chaos/Serialization/SerializedMultiPhysicsState.h | ||
int32 GetSize() |
Chaos/Serialization/SerializedMultiPhysicsState.h | ||
void ReadElementDataIntoBuffer
(
FSerializedDataBuffer& TargetBuffer |
Chaos/Serialization/SerializedMultiPhysicsState.h | ||
void Serialize
(
FArchive& Ar |
Chaos/Serialization/SerializedMultiPhysicsState.h | ||
void SetNumOfBodies
(
int32 NumBodies |
Chaos/Serialization/SerializedMultiPhysicsState.h | ||
void SetNumOfConstraints
(
int32 NumConstraints |
Chaos/Serialization/SerializedMultiPhysicsState.h |