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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FRigidClustering
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GetClusterIdsArray The cluster ids provide a mapping from the rigid body index to its parent cluster id. | Chaos/PBDRigidClustering.h | ||
const TArrayCollectionArray< ClusterId > & GetClusterIdsArray () |
Chaos/PBDRigidClustering.h |
GetClusterIdsArray()
Description
GetClusterIdsArray The cluster ids provide a mapping from the rigid body index to its parent cluster id. The parent id might not be the active id, see the GetActiveClusterIndex to find the active cluster. INDEX_NONE represents a non-clustered body.
| Name | GetClusterIdsArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h |
| Include Path | #include "Chaos/PBDRigidClustering.h" |
TArrayCollectionArray < ClusterId > & GetClusterIdsArray()
GetClusterIdsArray()
| Name | GetClusterIdsArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h |
| Include Path | #include "Chaos/PBDRigidClustering.h" |
const TArrayCollectionArray < ClusterId > & GetClusterIdsArray() const