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Used within the clustering system to describe the clustering hierarchy. The ClusterId stores the children IDs, and a Parent ID. When Id == `nullptr_ the cluster is not controlled by another body.
TODO: Chaos - Add dimension template param? Add floating point param?
| Name | ClusterId |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClusteredParticles.h |
| Include Path | #include "Chaos/PBDRigidClusteredParticles.h" |
Syntax
struct ClusterId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ClusterId () |
Chaos/PBDRigidClusteredParticles.h | ||
ClusterId
(
FPBDRigidParticleHandle* NewId, |
Chaos/PBDRigidClusteredParticles.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Id | FPBDRigidParticleHandle * | Chaos/PBDRigidClusteredParticles.h | ||
| NumChildren | int32 | Chaos/PBDRigidClusteredParticles.h |