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| Name | FPBDSpringConstraintsBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSpringConstraintsBase.h |
| Include Path | #include "Chaos/PBDSpringConstraintsBase.h" |
Syntax
class FPBDSpringConstraintsBase
Derived Classes
- FPBDSpringConstraints
- FPerParticlePBDSpringConstraints
- FXPBDAnisotropicEdgeSpringConstraints
- FXPBDSpringConstraints
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDSpringConstraintsBase
(
const FSolverParticlesRange& Particles, |
Chaos/PBDSpringConstraintsBase.h | ||
FPBDSpringConstraintsBase
(
const FSolverParticles& Particles, |
Chaos/PBDSpringConstraintsBase.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPBDSpringConstraintsBase() |
Chaos/PBDSpringConstraintsBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyProperties
(
const FSolverReal Dt, |
Update stiffness table, as well as the simulation stiffness exponent. | Chaos/PBDSpringConstraintsBase.h | |
const TArray< TVec2< int32 > > & GetConstraints() |
Chaos/PBDSpringConstraintsBase.h | ||
void ResetRestLengths
(
const TConstArrayView< FSolverVec3 >& Positions |
Chaos/PBDSpringConstraintsBase.h | ||
void SetProperties
(
const FSolverVec2& InStiffness |
Update stiffness values. | Chaos/PBDSpringConstraintsBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CalculateRestLengths
(
const TConstArrayView< FSolverVec3 >& Positions, |
Chaos/PBDSpringConstraintsBase.h | ||
FSolverVec3 GetDelta
(
const SolverParticlesOrRange& Particles, |
Chaos/PBDSpringConstraintsBase.h |