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| Name | FPerParticlePBDSpringConstraints |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PerParticlePBDSpringConstraints.h |
| Include Path | #include "Chaos/PerParticlePBDSpringConstraints.h" |
Syntax
class FPerParticlePBDSpringConstraints : public Chaos::Softs::FPBDSpringConstraintsBase
Inheritance Hierarchy
- FPBDSpringConstraintsBase → FPerParticlePBDSpringConstraints
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPerParticlePBDSpringConstraints
(
const FSolverParticles& InParticles, |
Chaos/PerParticlePBDSpringConstraints.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPerParticlePBDSpringConstraints() |
Chaos/PerParticlePBDSpringConstraints.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Base | FPBDSpringConstraintsBase | Chaos/PerParticlePBDSpringConstraints.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Constraints | TArray< TVec2< int32 > > | Chaos/PerParticlePBDSpringConstraints.h | ||
| ParticleToConstraints | TArray< TArray< int32 > > | Chaos/PerParticlePBDSpringConstraints.h | ||
| Stiffness | FPBDStiffness | Chaos/PerParticlePBDSpringConstraints.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
FSolverParticles& InParticles, |
TODO(mlentine): We likely need to use time n positions here. | Chaos/PerParticlePBDSpringConstraints.h |