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| Name | FPBDKinematicTriangleMeshCollisions |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDKinematicTriangleMeshCollisions.h |
| Include Path | #include "Chaos/PBDKinematicTriangleMeshCollisions.h" |
Syntax
class FPBDKinematicTriangleMeshCollisions
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDKinematicTriangleMeshCollisions
(
int32 InNumParticles, |
Chaos/PBDKinematicTriangleMeshCollisions.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxKinematicConnectionsPerPoint | int32 | Chaos/PBDKinematicTriangleMeshCollisions.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollidingElements | TArray< TVector< int32, MaxKinematicConnectionsPerPoint > > | Chaos/PBDKinematicTriangleMeshCollisions.h | ||
| CollidingParticles | TArray< int32 > | Parallel arrays (for ISPC SOA) | Chaos/PBDKinematicTriangleMeshCollisions.h | |
| Timers | TArray< TMap< int32, FSolverReal > > | Chaos/PBDKinematicTriangleMeshCollisions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
FSolverParticlesRange& InParticles, |
Chaos/PBDKinematicTriangleMeshCollisions.h | ||
| Chaos/PBDKinematicTriangleMeshCollisions.h | |||
const TArray< int32 > & GetCollidingParticles() |
Chaos/PBDKinematicTriangleMeshCollisions.h | ||
| Chaos/PBDKinematicTriangleMeshCollisions.h | |||
const FTriangleMesh * GetTriangleMesh() |
Chaos/PBDKinematicTriangleMeshCollisions.h | ||
void Init
(
const FSolverParticlesRange& Particles, |
Chaos/PBDKinematicTriangleMeshCollisions.h | ||
void Reset() |
Chaos/PBDKinematicTriangleMeshCollisions.h | ||
void SetColliderThickness
(
const FSolverReal InColliderThickness |
Chaos/PBDKinematicTriangleMeshCollisions.h | ||
void SetGeometry
(
const FTriangleMesh& InTriangleMesh, |
Chaos/PBDKinematicTriangleMeshCollisions.h | ||
void SetGeometry
(
const FTriangleMesh& InTriangleMesh, |
Chaos/PBDKinematicTriangleMeshCollisions.h | ||
void SetStiffness
(
const FSolverReal InStiffness |
Chaos/PBDKinematicTriangleMeshCollisions.h |