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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDKinematicTriangleMeshCollisi-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetGeometry
(
const FTriangleMesh& InTriangleMesh, |
Chaos/PBDKinematicTriangleMeshCollisions.h | ||
void SetGeometry
(
const FTriangleMesh& InTriangleMesh, |
Chaos/PBDKinematicTriangleMeshCollisions.h |
SetGeometry(const FTriangleMesh &, const TConstArrayView< FSolverVec3 > &, const TConstArrayView< FSolverVec3 > &, const FTriangleMesh::TSpatialHashType< FSolverReal > &)
| Name | SetGeometry |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDKinematicTriangleMeshCollisions.h |
| Include Path | #include "Chaos/PBDKinematicTriangleMeshCollisions.h" |
void SetGeometry
(
const FTriangleMesh & InTriangleMesh,
const TConstArrayView< FSolverVec3 > & InPositions,
const TConstArrayView< FSolverVec3 > & InVelocities,
const FTriangleMesh::TSpatialHashType< FSolverReal > & InSpatialHash
)
SetGeometry(const FTriangleMesh &, const TConstArrayView< FSolverVec3 > &, const TConstArrayView< FPAndInvM > &, const TConstArrayView< FSolverVec3 > &, const FTriangleMesh::TSpatialHashType< FSolverReal > &)
| Name | SetGeometry |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDKinematicTriangleMeshCollisions.h |
| Include Path | #include "Chaos/PBDKinematicTriangleMeshCollisions.h" |
void SetGeometry
(
const FTriangleMesh & InTriangleMesh,
const TConstArrayView< FSolverVec3 > & InPositions,
const TConstArrayView< FPAndInvM > & InPAndInvM,
const TConstArrayView< FSolverVec3 > & InVelocities,
const FTriangleMesh::TSpatialHashType< FSolverReal > & InSpatialHash
)