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| Name | FPBDSkinnedTriangleMeshCollisions |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDKinematicTriangleMeshCollisions.h |
| Include Path | #include "Chaos/PBDKinematicTriangleMeshCollisions.h" |
Syntax
class FPBDSkinnedTriangleMeshCollisions : public Chaos::Softs::FPBDKinematicTriangleMeshCollisions
Inheritance Hierarchy
- FPBDKinematicTriangleMeshCollisions → FPBDSkinnedTriangleMeshCollisions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDSkinnedTriangleMeshCollisions
(
int32 InNumParticles, |
Chaos/PBDKinematicTriangleMeshCollisions.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SkinnedTriangleMesh | const FSkinnedTriangleMeshPtr | Chaos/PBDKinematicTriangleMeshCollisions.h | ||
| Velocities | const TArray< FSolverVec3 > & | Chaos/PBDKinematicTriangleMeshCollisions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetGeometryAndInit
(
const FSolverParticlesRange& Particles, |
Chaos/PBDKinematicTriangleMeshCollisions.h |