| DynamicFriction |
FSolverReal |
Dynamic Friction in the position-solve phase. |
Chaos/Collision/PBDCollisionSolver.h |
|
| InvMs |
FSolverReal |
|
Chaos/Collision/PBDCollisionSolver.h |
|
| ManifoldPoints |
FPBDCollisionSolverManifoldPoint * |
Manifold Points. |
Chaos/Collision/PBDCollisionSolver.h |
|
| MaxManifoldPoints |
int32 |
|
Chaos/Collision/PBDCollisionSolver.h |
|
| MinMaxFrictionPushout |
FSolverReal |
A min clamp on the max friction pushout - essentially the minimum friction position impulse that is always available to this contact to counteract lateral motion |
Chaos/Collision/PBDCollisionSolver.h |
|
| NumManifoldPoints |
int32 |
|
Chaos/Collision/PBDCollisionSolver.h |
|
| SoftPhi |
FSolverReal |
Soft contact penetration. |
Chaos/Collision/PBDCollisionSolver.h |
|
| SolverBodies |
FConstraintSolverBody |
Bodies. |
Chaos/Collision/PBDCollisionSolver.h |
|
| StaticFriction |
FSolverReal |
Static Friction in the position-solve phase. |
Chaos/Collision/PBDCollisionSolver.h |
|
| Stiffness |
FSolverReal |
Solver stiffness (scales all pushout and impulses) |
Chaos/Collision/PBDCollisionSolver.h |
|
| VelocityFriction |
FSolverReal |
Dynamic Friction in the velocity-solve phase. |
Chaos/Collision/PBDCollisionSolver.h |
|