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InternalChaos class subject to API changes, renaming or removal
| Name | FPBDCollisionSolverManifoldPoint |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionSolver.h |
| Include Path | #include "Chaos/Collision/PBDCollisionSolver.h" |
Syntax
class FPBDCollisionSolverManifoldPoint
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyFriction | uint32 | Transient - whether to apply friction on the current iteration. | Chaos/Collision/PBDCollisionSolver.h | |
| ContactDeltaNormal | FSolverReal | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactDeltaTangentU | FSolverReal | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactDeltaTangentV | FSolverReal | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactMassNormal | FSolverReal | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactMassTangentU | FSolverReal | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactMassTangentV | FSolverReal | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactNormal | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactNormalAngular0 | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactNormalAngular1 | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactRxNormal0 | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactRxNormal1 | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactRxTangentU0 | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactRxTangentU1 | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactRxTangentV0 | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactRxTangentV1 | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactTangentU | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactTangentUAngular0 | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactTangentUAngular1 | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactTangentV | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactTangentVAngular0 | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactTangentVAngular1 | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| ContactTargetVelocityNormal | FSolverReal | Chaos/Collision/PBDCollisionSolver.h | ||
| NetImpulseNormal | FSolverReal | Chaos/Collision/PBDCollisionSolver.h | ||
| NetImpulseTangentU | FSolverReal | Chaos/Collision/PBDCollisionSolver.h | ||
| NetImpulseTangentV | FSolverReal | Chaos/Collision/PBDCollisionSolver.h | ||
| NetPushOutNormal | FSolverReal | Chaos/Collision/PBDCollisionSolver.h | ||
| NetPushOutTangentU | FSolverReal | Chaos/Collision/PBDCollisionSolver.h | ||
| NetPushOutTangentV | FSolverReal | Chaos/Collision/PBDCollisionSolver.h | ||
| NetSoftPushOutNormal | FSolverReal | Chaos/Collision/PBDCollisionSolver.h | ||
| RelativeContactPoints | FSolverVec3 | Chaos/Collision/PBDCollisionSolver.h | ||
| StaticFrictionRatio | FSolverReal | A measure of how much we exceeded the static friction threshold. | Chaos/Collision/PBDCollisionSolver.h |