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Helper wrapper to encapsulate the access through the material manager Handles returned from the material manager are only designed to be used (resolved) on the game thread by the physics interface.
| Name | FMaterialMaskHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicalMaterials.h |
| Include Path | #include "Chaos/PhysicalMaterials.h" |
Syntax
struct FMaterialMaskHandle
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InnerHandle | FChaosMaterialMaskHandle | Chaos/PhysicalMaterials.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosPhysicsMaterialMask * Get() |
Chaos/PhysicalMaterials.h | ||
bool IsValid() |
Chaos/PhysicalMaterials.h |