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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FFieldContext
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Field/FieldSystem.h |
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Field/FieldSystem.h |
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Field/FieldSystem.h |
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Field/FieldSystem.h |
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Field/FieldSystem.h |
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Field/FieldSystem.h |
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FFieldContext()
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| Name |
FFieldContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystem.h |
| Include Path |
#include "Field/FieldSystem.h" |
FFieldContext()
FFieldContext(const FFieldContext &)
| |
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| Name |
FFieldContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystem.h |
| Include Path |
#include "Field/FieldSystem.h" |
FFieldContext
(
const FFieldContext &
)
FFieldContext(FFieldContext &&)
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| Name |
FFieldContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystem.h |
| Include Path |
#include "Field/FieldSystem.h" |
FFieldContext
(
FFieldContext &&
)
FFieldContext(FFieldExecutionDatas &, const UniquePointerMap &, const Chaos::FReal)
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| Name |
FFieldContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystem.h |
| Include Path |
#include "Field/FieldSystem.h" |
FFieldContext
(
FFieldExecutionDatas & ExecutionDatas,
const UniquePointerMap & MetaDataIn,
const Chaos::FReal TimeSecondsIn
)
FFieldContext(const TFieldArrayView< FFieldContextIndex > &, const TFieldArrayView< FVector > &, const UniquePointerMap &, const Chaos::FReal, TArray< FVector > &, TArray< float > &, TArray< int32 > &, TArray< FFieldContextIndex > &, TArray< FFieldContextIndex > &)
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| Name |
FFieldContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystem.h |
| Include Path |
#include "Field/FieldSystem.h" |
FFieldContext
(
const TFieldArrayView < FFieldContextIndex > & SampleIndicesIn,
const TFieldArrayView < FVector > & SamplePositionsIn,
const UniquePointerMap & MetaDataIn,
const Chaos::FReal TimeSecondsIn,
TArray < FVector > & VectorResultsIn,
TArray < float > & ScalarResultsIn,
TArray < int32 > & IntegerResultsIn,
TArray < FFieldContextIndex > & IndexResultsIn,
TArray < FFieldContextIndex > & CullingResultsIn
)
FFieldContext(const TFieldArrayView< FFieldContextIndex > &, const TFieldArrayView< FVector > &, const PointerMap &, const Chaos::FReal, TArray< FVector > &, TArray< float > &, TArray< int32 > &, TArray< FFieldContextIndex > &, TArray< FFieldContextIndex > &)
| |
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| Name |
FFieldContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystem.h |
| Include Path |
#include "Field/FieldSystem.h" |
FFieldContext
(
const TFieldArrayView < FFieldContextIndex > & SampleIndicesIn,
const TFieldArrayView < FVector > & SamplePositionsIn,
const PointerMap & MetaDataIn,
const Chaos::FReal TimeSecondsIn,
TArray < FVector > & VectorResultsIn,
TArray < float > & ScalarResultsIn,
TArray < int32 > & IntegerResultsIn,
TArray < FFieldContextIndex > & IndexResultsIn,
TArray < FFieldContextIndex > & CullingResultsIn
)