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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FEvolution
CollisionBodyRange SOA.
| Name | FCollisionBodyRanges |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SoftsEvolution.h |
| Include Path | #include "Chaos/SoftsEvolution.h" |
Syntax
struct FCollisionBodyRanges : public Chaos::TArrayCollection
Inheritance Hierarchy
- TArrayCollection → FEvolution::FCollisionBodyRanges
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollisionBodyRanges() |
Chaos/SoftsEvolution.h |
Enums
Public
| Name | Remarks |
|---|---|
| EStatus |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GroupId | TArrayCollectionArray< uint32 > | Chaos/SoftsEvolution.h | ||
| ParticleRanges | TArrayCollectionArray< FSolverCollisionParticlesRange > | Chaos/SoftsEvolution.h | ||
| Status | TArrayCollectionArray< EStatus > | Chaos/SoftsEvolution.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddRange() |
Chaos/SoftsEvolution.h | ||
void Reset() |
Chaos/SoftsEvolution.h |