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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FDirtyPropertiesManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TDirtyElementPool< T > & GetChaosPropertyPool () |
Chaos/ParticleDirtyFlags.h | ||
const TDirtyElementPool< T > & GetChaosPropertyPool () |
Chaos/ParticleDirtyFlags.h |
GetChaosPropertyPool()
| Name | GetChaosPropertyPool |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h |
| Include Path | #include "Chaos/ParticleDirtyFlags.h" |
template<typename T, EChaosProperty PropName>
TDirtyElementPool < T > & GetChaosPropertyPool()
GetChaosPropertyPool()
| Name | GetChaosPropertyPool |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h |
| Include Path | #include "Chaos/ParticleDirtyFlags.h" |
template<typename T, EChaosProperty PropName>
const TDirtyElementPool < T > & GetChaosPropertyPool() const