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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FDeformableSolver
Physics Thread Access API
| Name | FPhysicsThreadAccess |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Deformable/ChaosDeformableSolver.h |
| Include Path | #include "Chaos/Deformable/ChaosDeformableSolver.h" |
Syntax
class FPhysicsThreadAccess
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsThreadAccess
(
FDeformableSolver* InSolver, |
Chaos/Deformable/ChaosDeformableSolver.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Solver | FDeformableSolver * | Chaos/Deformable/ChaosDeformableSolver.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AdvanceDt
(
FSolverReal DeltaTime |
Chaos/Deformable/ChaosDeformableSolver.h | ||
const FPBDEvolution * GetEvolution () |
Chaos/Deformable/ChaosDeformableSolver.h | ||
| Chaos/Deformable/ChaosDeformableSolver.h | |||
TArrayCollectionArray< const UObject * > & GetObjectsMap () |
Chaos/Deformable/ChaosDeformableSolver.h | ||
const TArrayCollectionArray< const UObject * > & GetObjectsMap () |
Chaos/Deformable/ChaosDeformableSolver.h | ||
TArray< float > GetParticleMuscleActivation() |
Returns per-particle muscle activation: 0-1 for contractibles, -1 for non-contractibles | Chaos/Deformable/ChaosDeformableSolver.h | |
const FDeformableSolverProperties & GetProperties() |
Chaos/Deformable/ChaosDeformableSolver.h | ||
void InitializeKinematicConstraint() |
Chaos/Deformable/ChaosDeformableSolver.h | ||
void InitializeSelfCollisionVariables() |
Chaos/Deformable/ChaosDeformableSolver.h | ||
void InitializeSimulationObject
(
FThreadingProxy& |
Chaos/Deformable/ChaosDeformableSolver.h | ||
void InitializeSimulationObjects() |
Iteration Advance | Chaos/Deformable/ChaosDeformableSolver.h | |
void LoadRestartData() |
Pre-Simulation Advance | Chaos/Deformable/ChaosDeformableSolver.h | |
TUniquePtr< FDeformablePackage > PullInputPackage() |
Chaos/Deformable/ChaosDeformableSolver.h | ||
void PushOutputPackage
(
int32 Frame, |
Chaos/Deformable/ChaosDeformableSolver.h | ||
void RemoveSimulationObjects() |
Chaos/Deformable/ChaosDeformableSolver.h | ||
void Reset
(
const FDeformableSolverProperties& |
Chaos/Deformable/ChaosDeformableSolver.h | ||
void Simulate
(
FSolverReal DeltaTime |
Chaos/Deformable/ChaosDeformableSolver.h | ||
void Update
(
FSolverReal DeltaTime |
Chaos/Deformable/ChaosDeformableSolver.h | ||
void UpdateOutputState
(
FThreadingProxy& |
Chaos/Deformable/ChaosDeformableSolver.h | ||
void UpdateProxyInputPackages() |
Simulation Advance | Chaos/Deformable/ChaosDeformableSolver.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator()() |
Chaos/Deformable/ChaosDeformableSolver.h |