| bGenerateBreakData |
bool |
|
ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|GeneratedData"
|
| bGenerateCollisionData |
bool |
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ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|GeneratedData"
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| bGenerateTrailingData |
bool |
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ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|GeneratedData"
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| BreakingFilterSettings |
FSolverBreakingFilterSettings |
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ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|GeneratedData"
- Meta=(EditCondition=bGenerateBreakData)
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| ClusterConnectionFactor |
float |
|
ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|Clustering"
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| ClusterUnionConnectionType |
EClusterUnionMethod |
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ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|Clustering"
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| CollisionCullDistance |
float |
During collision detection, if tweo shapes are at least this far apart we do not calculate their nearest features during the collision detection step. |
ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|Collision"
- Meta=(ClampMin="0.0")
|
| CollisionFilterSettings |
FSolverCollisionFilterSettings |
|
ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|GeneratedData"
- Meta=(EditCondition=bGenerateCollisionData)
|
| CollisionInitialOverlapDepenetrationVelocity |
float |
If two bodies start off in overlapping each other, they will depentrate at this speed when they wake. |
ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|Collision"
|
| CollisionMarginFraction |
float |
A collision margin as a fraction of size used by some boxes and convex shapes to improve collision detection results. |
ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|Collision"
- Meta=(ClampMin="0.0")
|
| CollisionMarginMax |
float |
An upper limit on the collision margin that will be subtracted from boxes and convex shapes. See CollisionMarginFraction. |
ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|Collision"
- Meta=(ClampMin="0.0")
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| CollisionMaxPushOutVelocity |
float |
The maximum speed at which two bodies can be extracted from each other when they start a frame inter-penetrating. |
ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|Collision"
- Meta=(ClampMin="0.0")
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| DestructionSettings |
FChaosSolverDestructionSettings |
|
ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|Destruction"
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| PositionIterations |
int32 |
The number of position iterations to run during the constraint solver step. |
ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|Iterations"
- Meta=(ClampMin="0")
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| ProjectionIterations |
int32 |
The number of projection iterations to run during the constraint solver step. |
ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|Iterations"
- Meta=(ClampMin="0")
|
| TrailingFilterSettings |
FSolverTrailingFilterSettings |
|
ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|GeneratedData"
- Meta=(EditCondition=bGenerateTrailingData)
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| VelocityIterations |
int32 |
The number of velocity iterations to run during the constraint solver step. |
ChaosSolverConfiguration.h |
- EditAnywhere
- Category="SolverConfiguration|Iterations"
- Meta=(ClampMin="0")
|