| FilterEnabled |
bool |
Filter is enabled. |
SolverEventFilters.h |
- EditAnywhere
- BlueprintReadWrite
- Category="ChaosPhysics|CollisionData Generation"
|
| MinImpulse |
float |
The minimum impulse threshold for the results. |
SolverEventFilters.h |
- EditAnywhere
- BlueprintReadWrite
- Category="ChaosPhysics|CollisionData Generation"
- Meta=(DisplayName="Min Impulse Threshold")
|
| MinMass |
float |
The minimum mass threshold for the results (compared with min of particle 1 mass and particle 2 mass). |
SolverEventFilters.h |
- EditAnywhere
- BlueprintReadWrite
- Category="ChaosPhysics|CollisionData Generation"
- Meta=(DisplayName="Min Mass Threshold")
|
| MinSpeed |
float |
The min velocity threshold for the results (compared with min of particle 1 speed and particle 2 speed). |
SolverEventFilters.h |
- EditAnywhere
- BlueprintReadWrite
- Category="ChaosPhysics|CollisionData Generation"
- Meta=(DisplayName="Min Speed Threshold")
|