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API > API/Runtime > API/Runtime/Chaos
| |
|
| Name |
FSolverBreakingFilterSettings |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/SolverEventFilters.h |
| Include Path |
#include "SolverEventFilters.h" |
Syntax
USTRUCT (BlueprintType )
struct FSolverBreakingFilterSettings
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FSolverBreakingFilterSettings()
|
|
SolverEventFilters.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| FilterEnabled |
bool |
Filter is enabled. |
SolverEventFilters.h |
- EditAnywhere
- BlueprintReadWrite
- Category="ChaosPhysics|BreakingData Generation"
|
| MinMass |
float |
The minimum mass threshold for the results (compared with min of particle 1 mass and particle 2 mass). |
SolverEventFilters.h |
- EditAnywhere
- BlueprintReadWrite
- Category="ChaosPhysics|BreakingData Generation"
- Meta=(DisplayName="Min Mass Threshold")
|
| MinSpeed |
float |
The min velocity threshold for the results (compared with min of particle 1 speed and particle 2 speed). |
SolverEventFilters.h |
- EditAnywhere
- BlueprintReadWrite
- Category="ChaosPhysics|BreakingData Generation"
- Meta=(DisplayName="Min Speed Threshold")
|
| MinVolume |
float |
|
SolverEventFilters.h |
- EditAnywhere
- BlueprintReadWrite
- Category="ChaosPhysics|BreakingData Generation"
- Meta=(DisplayName="Min Volume Threshold")
|
Functions
Public