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| Name | FSolverBreakingFilterSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/SolverEventFilters.h |
| Include Path | #include "SolverEventFilters.h" |
Syntax
USTRUCT (BlueprintType )
struct FSolverBreakingFilterSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSolverBreakingFilterSettings() |
SolverEventFilters.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FilterEnabled | bool | Filter is enabled. | SolverEventFilters.h |
|
| MinMass | float | The minimum mass threshold for the results (compared with min of particle 1 mass and particle 2 mass). | SolverEventFilters.h |
|
| MinSpeed | float | The min velocity threshold for the results (compared with min of particle 1 speed and particle 2 speed). | SolverEventFilters.h |
|
| MinVolume | float | SolverEventFilters.h |
|