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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Chaos::HasBoundingBox
(
const Generic& Item |
Chaos/BoundingVolumeUtilities.h | ||
bool Chaos::HasBoundingBox
(
const TGeometryParticleHandleImp< T, d, bPersistent >& Handle |
Chaos/BoundingVolumeUtilities.h | ||
bool Chaos::HasBoundingBox
(
const TPBDRigidParticleHandleImp< T, d, bPersistent >& Handle |
Chaos/BoundingVolumeUtilities.h | ||
bool Chaos::HasBoundingBox
(
const OBJECT_ARRAY& Objects, |
Chaos/BoundingVolumeUtilities.h | ||
bool Chaos::HasBoundingBox
(
const TParticles< T, d >& Objects, |
Chaos/BoundingVolumeUtilities.h | ||
bool Chaos::HasBoundingBox
(
const TGeometryParticles< T, d >& Objects, |
Chaos/BoundingVolumeUtilities.h | ||
bool Chaos::HasBoundingBox
(
const TPBDRigidParticles< T, d >& Objects, |
Chaos/BoundingVolumeUtilities.h | ||
bool Chaos::HasBoundingBox
(
const TArray< Private::FImplicitBVHObject >& Objects, |
DO NOT USE: This is only required for serializing the old BVH data. | Chaos/ImplicitObjectBVH.h |
Chaos::HasBoundingBox(const Generic &)
| Name | Chaos::HasBoundingBox |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolumeUtilities.h |
| Include Path | #include "Chaos/BoundingVolumeUtilities.h" |
namespace Chaos
{
template<typename Generic >
bool Chaos::HasBoundingBox
(
const Generic & Item
)
}
Chaos::HasBoundingBox(const TGeometryParticleHandleImp< T, d, bPersistent > &)
| Name | Chaos::HasBoundingBox |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolumeUtilities.h |
| Include Path | #include "Chaos/BoundingVolumeUtilities.h" |
namespace Chaos
{
template<typename T, int d, bool bPersistent>
bool Chaos::HasBoundingBox
(
const TGeometryParticleHandleImp < T, d, bPersistent > & Handle
)
}
Chaos::HasBoundingBox(const TPBDRigidParticleHandleImp< T, d, bPersistent > &)
| Name | Chaos::HasBoundingBox |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolumeUtilities.h |
| Include Path | #include "Chaos/BoundingVolumeUtilities.h" |
namespace Chaos
{
template<typename T, int d, bool bPersistent>
bool Chaos::HasBoundingBox
(
const TPBDRigidParticleHandleImp < T, d, bPersistent > & Handle
)
}
Chaos::HasBoundingBox(const OBJECT_ARRAY &, const int32)
| Name | Chaos::HasBoundingBox |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolumeUtilities.h |
| Include Path | #include "Chaos/BoundingVolumeUtilities.h" |
namespace Chaos
{
template<class OBJECT_ARRAY>
bool Chaos::HasBoundingBox
(
const OBJECT_ARRAY & Objects,
const int32 i
)
}
Chaos::HasBoundingBox(const TParticles< T, d > &, const int32)
| Name | Chaos::HasBoundingBox |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolumeUtilities.h |
| Include Path | #include "Chaos/BoundingVolumeUtilities.h" |
namespace Chaos
{
template<class T, int d>
bool Chaos::HasBoundingBox
(
const TParticles < T, d > & Objects,
const int32 i
)
}
Chaos::HasBoundingBox(const TGeometryParticles< T, d > &, const int32)
| Name | Chaos::HasBoundingBox |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolumeUtilities.h |
| Include Path | #include "Chaos/BoundingVolumeUtilities.h" |
namespace Chaos
{
template<class T, int d>
bool Chaos::HasBoundingBox
(
const TGeometryParticles< T, d > & Objects,
const int32 i
)
}
Chaos::HasBoundingBox(const TPBDRigidParticles< T, d > &, const int32)
| Name | Chaos::HasBoundingBox |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolumeUtilities.h |
| Include Path | #include "Chaos/BoundingVolumeUtilities.h" |
namespace Chaos
{
template<class T, int d>
bool Chaos::HasBoundingBox
(
const TPBDRigidParticles < T, d > & Objects,
const int32 i
)
}
Chaos::HasBoundingBox(const TArray< Private::FImplicitBVHObject > &, const int32)
Description
DO NOT USE: This is only required for serializing the old BVH data.
| Name | Chaos::HasBoundingBox |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ImplicitObjectBVH.h |
| Include Path | #include "Chaos/ImplicitObjectBVH.h" |
namespace Chaos
{
template<>
bool Chaos::HasBoundingBox
(
const TArray < Private::FImplicitBVHObject > & Objects,
const int32 ObjectIndex
)
}