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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 Chaos::GetTypeHash () |
Chaos/Triangle.h | ||
uint32 Chaos::GetTypeHash
(
const FParticleID& Unique |
Chaos/GeometryParticles.h | ||
uint32 Chaos::GetTypeHash
(
const FSpatialAccelerationIdx& Idx |
Chaos/GeometryParticlesfwd.h | ||
uint32 Chaos::GetTypeHash
(
const FUniqueIdx& Unique |
Chaos/GeometryParticlesfwd.h | ||
static uint32 Chaos::GetTypeHash
(
const TParticles< T, d >& InParticles |
Chaos/Particles.h | ||
uint32 Chaos::GetTypeHash
(
const TSerializablePtr< T >& Ptr |
Chaos/Serializable.h |
Chaos::GetTypeHash()
| Name | Chaos::GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Triangle.h |
| Include Path | #include "Chaos/Triangle.h" |
namespace Chaos
{
virtual uint32 Chaos::GetTypeHash() const
}
Chaos::GetTypeHash(const FParticleID &)
| Name | Chaos::GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GeometryParticles.h |
| Include Path | #include "Chaos/GeometryParticles.h" |
namespace Chaos
{
uint32 Chaos::GetTypeHash
(
const FParticleID & Unique
)
}
Chaos::GetTypeHash(const FSpatialAccelerationIdx &)
| Name | Chaos::GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GeometryParticlesfwd.h |
| Include Path | #include "Chaos/GeometryParticlesfwd.h" |
namespace Chaos
{
uint32 Chaos::GetTypeHash
(
const FSpatialAccelerationIdx & Idx
)
}
Chaos::GetTypeHash(const FUniqueIdx &)
| Name | Chaos::GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GeometryParticlesfwd.h |
| Include Path | #include "Chaos/GeometryParticlesfwd.h" |
namespace Chaos
{
uint32 Chaos::GetTypeHash
(
const FUniqueIdx & Unique
)
}
Chaos::GetTypeHash(const TParticles< T, d > &)
| Name | Chaos::GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Particles.h |
| Include Path | #include "Chaos/Particles.h" |
namespace Chaos
{
template<typename T, int d>
static uint32 Chaos::GetTypeHash
(
const TParticles < T, d > & InParticles
)
}
Chaos::GetTypeHash(const TSerializablePtr< T > &)
| Name | Chaos::GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serializable.h |
| Include Path | #include "Chaos/Serializable.h" |
namespace Chaos
{
template<typename T>
uint32 Chaos::GetTypeHash
(
const TSerializablePtr < T > & Ptr
)
}