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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 Chaos::GetObjectCount
(
const OBJECT_ARRAY& Objects |
Chaos/BoundingVolumeUtilities.h | ||
int32 Chaos::GetObjectCount
(
const TParticles< T, d >& Objects |
Chaos/BoundingVolumeUtilities.h | ||
int32 Chaos::GetObjectCount
(
const TGeometryParticles< T, d >& Objects |
Chaos/BoundingVolumeUtilities.h | ||
int32 Chaos::GetObjectCount
(
const TPBDRigidParticles< T, d >& Objects |
Chaos/BoundingVolumeUtilities.h |
Chaos::GetObjectCount(const OBJECT_ARRAY &)
| Name | Chaos::GetObjectCount |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolumeUtilities.h |
| Include Path | #include "Chaos/BoundingVolumeUtilities.h" |
namespace Chaos
{
template<class OBJECT_ARRAY>
int32 Chaos::GetObjectCount
(
const OBJECT_ARRAY & Objects
)
}
Chaos::GetObjectCount(const TParticles< T, d > &)
| Name | Chaos::GetObjectCount |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolumeUtilities.h |
| Include Path | #include "Chaos/BoundingVolumeUtilities.h" |
namespace Chaos
{
template<class T, int d>
int32 Chaos::GetObjectCount
(
const TParticles < T, d > & Objects
)
}
Chaos::GetObjectCount(const TGeometryParticles< T, d > &)
| Name | Chaos::GetObjectCount |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolumeUtilities.h |
| Include Path | #include "Chaos/BoundingVolumeUtilities.h" |
namespace Chaos
{
template<class T, int d>
int32 Chaos::GetObjectCount
(
const TGeometryParticles< T, d > & Objects
)
}
Chaos::GetObjectCount(const TPBDRigidParticles< T, d > &)
| Name | Chaos::GetObjectCount |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolumeUtilities.h |
| Include Path | #include "Chaos/BoundingVolumeUtilities.h" |
namespace Chaos
{
template<class T, int d>
int32 Chaos::GetObjectCount
(
const TPBDRigidParticles < T, d > & Objects
)
}