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Unreal Engine C++ API Reference > Runtime > AugmentedReality
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UARLifeCycleComponent
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARLifeCycleComponent.h |
Include | #include "ARLifeCycleComponent.h" |
Syntax
class UARLifeCycleComponent : public USceneComponent
Variables
Type | Name | Description | |
---|---|---|---|
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FInstanceARActorSpawnedDelegate | OnARActorSpawnedDelegate | |
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FInstanceARActorToBeDestroyedDelegate | OnARActorToBeDestroyedDelegate |
Overridden from UActorComponent
Type | Name | Description | |
---|---|---|---|
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void | OnUnregister () |
Called when a component is unregistered. |
Classes
Type | Name | Description | |
---|---|---|---|
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FInstanceARActorSpawnedDelegate | Called when an AR actor is spawned on the server | |
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FInstanceARActorToBeDestroyedDelegate | Called just before the AR actor is destroyed on the server |
Typedefs
Name | Description |
---|---|
FOnSpawnARActorDelegate | |
FRequestDestroyARActorDelegate | |
FRequestSpawnARActorDelegate |