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API > API/Runtime > API/Runtime/AugmentedReality
| Name | UARBaseAsyncTaskBlueprintProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintProxy.h |
| Include Path | #include "ARBlueprintProxy.h" |
Syntax
UCLASS (Abstract)
class UARBaseAsyncTaskBlueprintProxy :
public UBlueprintAsyncActionBase,
public FTickableGameObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UARBaseAsyncTaskBlueprintProxy
- FTickableObjectBase → FTickableGameObject → UARBaseAsyncTaskBlueprintProxy
Derived Classes
- UARGetCandidateObjectAsyncTaskBlueprintProxy
- UARSaveWorldAsyncTaskBlueprintProxy
- UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy
- UGetGeoLocationAsyncTaskBlueprintProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UARBaseAsyncTaskBlueprintProxy
(
const FObjectInitializer& ObjectInitializer |
ARBlueprintProxy.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| RegisteredARSystem | TWeakPtr< FARSupportInterface, ESPMode::ThreadSafe > | ARBlueprintProxy.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldTick | bool | True until the async task completes, then false | ARBlueprintProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TStatId GetStatId() |
ARBlueprintProxy.h | ||
virtual bool IsTickable() |
ARBlueprintProxy.h | ||
virtual void ReportFailure() |
ARBlueprintProxy.h | ||
virtual void ReportSuccess() |
ARBlueprintProxy.h | ||
virtual void Tick
(
float DeltaTime |
ARBlueprintProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const TWeakPtr< FARSupportInterface, ESPMode::ThreadSafe > & GetARSystem() |
ARBlueprintProxy.h | ||
static void RegisterAsARSystem
(
const TSharedRef< FARSupportInterface, ESPMode::ThreadSafe >& NewArSystem |
ARBlueprintProxy.h |