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API > API/Runtime > API/Runtime/AugmentedReality
| Name | UARSaveWorldAsyncTaskBlueprintProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintProxy.h |
| Include Path | #include "ARBlueprintProxy.h" |
Syntax
UCLASS ()
class UARSaveWorldAsyncTaskBlueprintProxy : public UARBaseAsyncTaskBlueprintProxy
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UARBaseAsyncTaskBlueprintProxy → UARSaveWorldAsyncTaskBlueprintProxy
- FTickableObjectBase → FTickableGameObject → UARBaseAsyncTaskBlueprintProxy → UARSaveWorldAsyncTaskBlueprintProxy
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnFailed | FARSaveWorldPin | ARBlueprintProxy.h |
|
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| OnSuccess | FARSaveWorldPin | ARBlueprintProxy.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SaveWorldTask | TSharedPtr< FARSaveWorldAsyncTask, ESPMode::ThreadSafe > | The async task to check during Tick() | ARBlueprintProxy.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UARSaveWorldAsyncTaskBlueprintProxy * ARSaveWorld
(
UObject* WorldContextObject |
Saves an AR world to a byte array for network replication or saving to disk | ARBlueprintProxy.h |
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