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Blueprint async task to check Geo tracking availability.
| Name | UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARGeoTrackingSupport.h |
| Include Path | #include "ARGeoTrackingSupport.h" |
Syntax
UCLASS ()
class UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy : public UARBaseAsyncTaskBlueprintProxy
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UARBaseAsyncTaskBlueprintProxy → UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy
- FTickableObjectBase → FTickableGameObject → UARBaseAsyncTaskBlueprintProxy → UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy
Classes
| Name | Remarks |
|---|---|
| FGeoTrackingAvailabilityDelegate |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnFailed | FGeoTrackingAvailabilityDelegate | ARGeoTrackingSupport.h |
|
|
| OnSuccess | FGeoTrackingAvailabilityDelegate | ARGeoTrackingSupport.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Error | FString | ARGeoTrackingSupport.h | ||
| Latitude | TOptional< float > | ARGeoTrackingSupport.h | ||
| Longitude | TOptional< float > | ARGeoTrackingSupport.h | ||
| MyTask | TSharedPtr< FCheckGeoTrackingAvailabilityAsyncTask, ESPMode::ThreadSafe > | The async task to check during Tick() | ARGeoTrackingSupport.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy * CheckGeoTrackingAvailability
(
UObject* WorldContextObject |
Check Geo tracking availability at the user's current location. | ARGeoTrackingSupport.h |
|
static UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy * CheckGeoTrackingAvailabilityAtLocation
(
UObject* WorldContextObject, |
Check Geo tracking availability at a specific Geo location. | ARGeoTrackingSupport.h |
|