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Unreal Engine C++ API Reference > Runtime > AugmentedReality > IARSystemSupport > OnLineTraceTrackedObjects
- IARSystemSupport::OnLineTraceTrackedObjects()
- FARSystemProxy::OnLineTraceTrackedObjects()
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARSystem.h |
Include | #include "ARSystem.h" |
TArray< FARTraceResult > OnLineTraceTrackedObjects
&40;
const FVector2D ScreenCoord,
EARLineTraceChannels TraceChannels
&41;
Remarks
Trace all the tracked geometries and determine which have been hit by a ray cast from ScreenCoord_. Only geometries specified in
TraceChannels_ are considered.
a list of all the geometries that were hit, sorted by distance