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Unreal Engine C++ API Reference > Plugins > RemoteSession > Channels > FARSystemProxy > OnLineTraceTrackedObjects
- IARSystemSupport::OnLineTraceTrackedObjects()
- FARSystemProxy::OnLineTraceTrackedObjects()
References
Module | RemoteSession |
Header | /Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionARSystemChannel.h |
Include | #include "Channels/RemoteSessionARSystemChannel.h" |
virtual TArray< FARTraceResult > OnLineTraceTrackedObjects
&40;
const FVector2D ScreenCoord,
EARLineTraceChannels TraceChannels
&41;
Remarks
Trace all the tracked geometries and determine which have been hit by a ray cast from ScreenCoord_. Only geometries specified in
TraceChannels_ are considered.
a list of all the geometries that were hit, sorted by distance