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This sky light class forces a refresh of the cube map data when an AR environment probe changes
| Name | AARSkyLight |
| Type | class |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARSkyLight.h |
| Include Path | #include "ARSkyLight.h" |
Syntax
UCLASS (MinimalAPI)
class AARSkyLight : public ASkyLight
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AInfo → ASkyLight → AARSkyLight
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AARSkyLight
(
const FObjectInitializer& ObjectInitializer |
ARSkyLight.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CaptureProbe | TObjectPtr< UAREnvironmentCaptureProbe > | ARSkyLight.h | ||
| LastUpdateTimestamp | float | The timestamp from the environment probe when we last updated the cube map | ARSkyLight.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetEnvironmentCaptureProbe
(
UAREnvironmentCaptureProbe* InCaptureProbe |
Sets the environment capture probe that this sky light is driven by | ARSkyLight.h |
|