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A tracked environment texture probe that gives you a cube map for reflections
| Name | UAREnvironmentCaptureProbe |
| Type | class |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARTrackable.h |
| Include Path | #include "ARTrackable.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UAREnvironmentCaptureProbe : public UARTrackedGeometry
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UARTrackedGeometry → UAREnvironmentCaptureProbe
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAREnvironmentCaptureProbe() |
ARTrackable.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ARTrackable.h |
|
||
FVector GetExtent () |
ARTrackable.h |
|
|
void GetNetworkPayload
(
FAREnvironmentProbeUpdatePayload& Payload |
ARTrackable.h | ||
void UpdateEnvironmentCapture
(
const TSharedRef< FARSupportInterface, ESPMode::ThreadSafe >& InTrackingSystem, |
ARTrackable.h |
Overridden from UARTrackedGeometry
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DebugDraw
(
UWorld* World, |
Draw a box visulizing the bounds of the probe | ARTrackable.h |