Navigation
API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
ASkyLight |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/SkyLight.h |
| Include Path |
#include "Engine/SkyLight.h" |
Syntax
UCLASS (ClassGroup=Lights, HideCategories=(Input, Collision, Replication, Info),
ShowCategories=(Rendering, DataLayers, "Input|MouseInput", "Input|TouchInput"),
ComponentWrapperClass, ConversionRoot, Blueprintable, MinimalAPI)
class ASkyLight : public AInfo
Inheritance Hierarchy
Derived Classes
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bEnabled |
uint32 |
Replicated copy of LightComponent's bEnabled property |
Engine/SkyLight.h |
- ReplicatedUsing=OnRep_bEnabled
|
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| LightComponent |
TObjectPtr< class USkyLightComponent > |
|
Engine/SkyLight.h |
- Category=Light
- VisibleAnywhere
- BlueprintReadOnly
- Meta=(ExposeFunctionCategories="Light,Rendering,Rendering|Components|SkyLight", AllowPrivateAccess="true")
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Returns LightComponent subobject |
Engine/SkyLight.h |
|
virtual void OnRep_bEnabled()
|
Replication Notification Callbacks |
Engine/SkyLight.h |
|
Overridden from UObject
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties |
Engine/SkyLight.h |
|