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Unreal Engine C++ API Reference > Runtime > AudioMixer > SubmixEffects
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundEffectPreset
- USoundEffectSubmixPreset
- USubmixEffectDynamicsProcessorPreset
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Classes/SubmixEffects/AudioMixerSubmixEffectDynamicsProcessor.h |
Include | #include "SubmixEffects/AudioMixerSubmixEffectDynamicsProcessor.h" |
Syntax
class USubmixEffectDynamicsProcessorPreset : public USoundEffectSubmixPreset
Variables
Type | Name | Description | |
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FSubmixEffectDynamicsProcessorSettings | Settings | |
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FSubmixEffectDynamicsProcessorSettings | SettingsCopy | |
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FCriticalSection | SettingsCritSect |
Functions
Type | Name | Description | |
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FSubmixEffectDynamicsProcessorSettings | GetSettings () |
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void | ResetKey () |
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void | SetAudioBus
(
UAudioBus* AudioBus |
Sets the source key input as the provided AudioBus' output. |
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void | SetExternalSubmix
(
USoundSubmix* Submix |
Sets the source key input as the provided Submix's output. |
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void | SetSettings
(
const FSubmixEffectDynamicsProcessorSettings& Settings |
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void | UpdateSettings
(
const FSubmixEffectDynamicsProcessorSettings& InSettings |
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void | UpdateSettings
(
TUniqueFunction< void(FSubmixEffectDynamicsProcessorSettings&)> InCommand |
Overridden from USoundEffectPreset
Type | Name | Description | |
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bool | CanFilter () |
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FSoundEffectBase * | ||
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USoundEffectPreset * | CreateNewPreset
(
UObject* InParent, |
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FText | ||
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UClass * | ||
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bool | ||
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void | Init () |
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void | OnInit () |
Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
This alternate version of PostEditChange is called when properties inside structs are modified. |
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void | Serialize
(
FStructuredArchive::FRecord Record |
Handles reading, writing, and reference collecting using FArchive. |