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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/FMixerDevice
- FAudioDevice::UpdateGameThread()
- FMixerDevice::UpdateGameThread()
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h |
Include | #include "AudioMixerDevice.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerDevice.cpp |
virtual void UpdateGameThread&40;&41;
Remarks
Update called on game thread.