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Unreal Engine C++ API Reference > Runtime > AudioMixer > FMixerDevice
- FAudioDevice::RegisterSoundSubmix()
- FMixerDevice::RegisterSoundSubmix()
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h |
Include | #include "AudioMixerDevice.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerDevice.cpp |
virtual void RegisterSoundSubmix
&40;
USoundSubmixBase &42; SoundSubmix,
bool bInit
&41;
Remarks
Registers the sound submix