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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
- FAudioDevice::RegisterSoundSubmix()
- FMixerDevice::RegisterSoundSubmix()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
virtual void RegisterSoundSubmix
&40;
USoundSubmixBase &42; SoundSubmix,
bool bInit
&41;
Remarks
Registers the sound submix