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Unreal Engine C++ API Reference > Runtime > AudioExtensions
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundfieldEncodingSettingsBase
- UAmbisonicsEncodingSettings
- UOculusAudioSoundfieldSettings
- UResonanceAudioSoundfieldSettings
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h |
Include | #include "ISoundfieldFormat.h" |
Syntax
class USoundfieldEncodingSettingsBase : public UObject
Remarks
This opaque class should be used for specifying settings for how audio should be encoded to your soundfield format for a given submix or file.
Functions
Type | Name | Description | |
---|---|---|---|
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TUniquePtr< ISoundfieldEncodingSettingsProxy > | GetProxy () |