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Unreal Engine C++ API Reference > Runtime > AudioExtensions > USoundfieldEncodingSettingsBase
- USoundfieldEncodingSettingsBase::GetProxy()
- UAmbisonicsEncodingSettings::GetProxy()
- UResonanceAudioSoundfieldSettings::GetProxy()
- UOculusAudioSoundfieldSettings::GetProxy()
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h |
Include | #include "ISoundfieldFormat.h" |
virtual TUniquePtr< ISoundfieldEncodingSettingsProxy > GetProxy&40;&41; const