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Unreal Engine C++ API Reference > Runtime > AudioExtensions
Inheritance Hierarchy
- ISoundModulatable
- FActiveSound
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/IAudioModulation.h |
Include | #include "IAudioModulation.h" |
Syntax
class ISoundModulatable
Remarks
Interface to sound that is modulatable, allowing for certain specific behaviors to be controlled on the sound level by the modulation system.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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uint32 | GetObjectId () |
Gets the object definition id of the given playing sound's instance |
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int32 | GetPlayCount () |
Returns number of actively instances of sound playing (including virtualized instances) |
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bool | Returns whether or not sound is an editor preview sound | |
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void | Stop () |
Stops sound. |